Monday, February 11, 2013

GTA San Andreas Camera Hack - v1.1

-->GTA San Andreas Camera Hack - v1.1

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Free download here ---- DOWNLOAD

size 71 KB
camhack.zip

GTA San Andreas Cheat codes

Weapons, Health, Armor & Money 
 LXGIWYL = Weapon Set 1, Thug's Tools 
PROFESSIONALSKIT = Weapon Set 2, Professional Tools 
UZUMYMW = Weapon Set 3, Nutter Tools 
HESOYAM = Health, Armor, $250k 
BAGUVIX = Semi-Infinite Health 
CVWKXAM = Infinite Oxygen 
ANOSEONGLASS = Adrenaline Mode 
FULLCLIP = Infinite Ammo, No Reload
Police, Stats & Gangs
TURNUPTHEHEAT = Increase Wanted Level Two Stars
TURNDOWNTHEHEAT = Clear Wanted Level
BTCDBCB = Fat
BUFFMEUP = Max Muscle
KVGYZQK = Skinny
AEZAKMI = Never Wanted
BRINGITON = Six Star Wanted Level
WORSHIPME = Max Respect
HELLOLADIES = Max Sex Appeal
VKYPQCF = Max Stamina
PROFESSIONALKILLER = Hitman In All Weapon Stats
NATURALTALENT = Max All Vehicle Skill Stats

Spawning Objects
AIWPRTON = Spawn Rhino
OLDSPEEDDEMON = Spawn Bloodring Banger
JQNTDMH = Spawn Rancher
VROCKPOKEY = Spawn Racecar
VPJTQWV = Spawn Racecar
WHERESTHEFUNERAL = Spawn Romero
CELEBRITYSTATUS = Spawn Stretch
TRUEGRIME = Spawn Trashmaster
RZHSUEW = Spawn Caddy
JUMPJET = Spawn Hydra
KGGGDKP = Spawn Vortex Hovercraft
AIYPWZQP = Have Parachute
ROCKETMAN = Have Jetpack
OHDUDE = Spawn Hunter
FOURWHEELFUN = Spawn Quad
AMOMHRER = Spawn Tanker Truck
ITSALLBULL = Spawn Dozer
FLYINGTOSTUNT = Spawn Stunt Plane
MONSTERMASH = Spawn Monster

Vehicles
 CPKTNWT = Blow Up All Cars
WHEELSONLYPLEASE = Invisible car
STICKLIKEGLUE = Perfect Handling
ZEIIVG = All green lights
YLTEICZ = Aggressive Drivers
LLQPFBN = Pink traffic
IOWDLAC = Black traffic
FLYINGFISH = Boats fly
EVERYONEISPOOR = Traffic is Cheap Cars
EVERYONEISRICH = Traffic is Fast Cars
CHITTYCHITTYBANGBANG = Cars Fly
JCNRUAD = Smash n' Boom
SPEEDFREAK = All Cars Have Nitro
BUBBLECARS = Cars Float Away When Hit
OUIQDMW = Free Aim While Driving
GHOSTTOWN = Reduced Traffic
FVTMNBZ = Traffic is Country Vehicles
BMTPWHR = Country Vehicles and Peds, Get Born 2 Truck Outfit

Gameplay
 SPEEDITUP = Faster Gameplay
SLOWITDOWN = Slower Gameplay
AJLOJYQY = Peds Attack Each Other, Get Golf Club
BAGOWPG = Have a bounty on your head
FOOOXFT = Everyone is armed
GOODBYECRUELWORLD = Suicide
BLUESUEDESHOES = Elvis is Everywhere
BGLUAWML = Peds Attack You With Weapons, Rocket Launcher
LIFESABEACH= Beach Party
ONLYHOMIESALLOWED = Gang Members Everywhere
BIFBUZZ = Gangs Control the Streets
NINJATOWN = Ninja Theme
BEKKNQV = Slut Magnet
CJPHONEHOME = Huge Bunny Hop
KANGAROO = Mega Jump
STATEOFEMERGENCY = Riot Mode
CRAZYTOWN = Funhouse Theme
SJMAHPE = Recruit Anyone (9mm)
ROCKETMAYHEM = Recruit Anyone (Rockets)


Weather & Time
 PLEASANTLYWARM = Sunny Weather
TOODAMNHOT = Very Sunny Weather
ALNSFMZO = Overcast Weather
AUIFRVQS = Rainy Weather
CFVFGMJ = Foggy Weather
YSOHNUL = Faster Clock
NIGHTPROWLER = Always Midnight
OFVIAC = Orange Sky 21:00
SCOTTISHSUMMER = Thunderstorm
CWJXUOC = Sandstorm

Grand Theft Auto IV: San Andreas

Grand Theft Auto IV: San Andreas

Grand Theft Auto GTA San Andreas Multiplayer

Grand Theft Auto GTA San Andreas Multiplayer

  • SA-MP requires GTA:SA (DVD game for PC) v1.00 US/EU.
  • Version 2.0 of the DVD version can be downgraded to 1.0 using a third-party patch.
  • The Steam and Direct2Drive versions of GTA:SA are not currently supported and cannot be downgraded.

Grand Theft Auto Vice City cheat cods

Grand Theft Auto Vice City cheat cods


THUGSTOOLS                                    All light weapons
PROFESSIONALTOOLS                    All medium weapons
NUTTERTOOLS                                  All heavy weapons
PRECIOUSPROTECTION                  Full Armor
ICANTTAKEITANYMORE               Commit Suicide
YOUWONTTAKEMEALIVE             Raise Wanted Level
LEAVEMEALONE                              Decrease Wanted Level
FANNYMAGNET                                Ladies Man (certain women follow you)
CERTAINDEATH                                 Makes you smoke a cigarette
DEEPFRIEDMARSBARS                   Makes Tommy fatter
PROGRAMMER                                  Gives Tommy girly arms/legs
STILLLIKEDRESSINGUP                  Change Skin/Clothes
CHEATSHAVEBEENCRACKED       Play as Ricardo Diaz
LOOKLIKELANCE                             Play as Lance Vance
MYSONISALAWYER                         Play as Ken Rosenberg
LOOKLIKEHILARY                            Play as Hilary King
ROCKANDROLLMAN                       Play as Love Fist character (Jezz Torent)
WELOVEOURDICK                            Play as Love Fist character (Dick)
ONEARMEDBANDIT                         Play as Phil Cassidy
IDONTHAVETHEMONEYSONNY    Play as Sonny Forelli
FOXYLITTLETHING                          Play as Mercedes
PANZER                                                Spawn a Rhino
TRAVELINSTYLE                               Spawn a Bloodring Banger
GETTHEREQUICKLY                         Spawn a Bloodring Banger #2
GETTHEREFAST                                 Spawn a Sabre Turbo
GETTHEREVERYFASTINDEED       Spawn a Hotring Racer
GETTHEREAMAZINGLYFAST         Spawn a Hotring Racer #2
THELASTRIDE                                    Spawn a Romero's Hearse
ROCKANDROLLCAR                         Spawn Love Fist's Limo
RUBBISHCAR                                      Spawn a Trashmaster
BIGBANG                                             Blow up nearby cars
MIAMITRAFFIC                                  Aggressive Drivers
AHAIRDRESSERSCAR                      All cars are pink
IWANTITPAINTEDBLACK                All cars are black
COMEFLYWITHME                            Cars can fly
GRIPISEVERYTHING                         Perfect Handling
GREENLIGHT                                      All traffic lights are green
SEAWAYS                                             Cars can drive/hover over water
WHEELSAREALLINEED                   Only the wheels of a car are visible
LOADSOFLITTLETHINGS                 Sportscars have big wheels
ALOVELYDAY                                     Sunny/Clear Weather
APLEASANTDAY                                 Light Clouds
ABITDRIEG                                          Dense Clouds
CANTSEEATHING                              Foggy Weather
CATSANDDOGS                                  Stormy Weather
LIFEISPASSINGMEBY                       Speed up game clock
ONSPEED                                             Makes everything faster
BOOOOOORING                                 Makes everything slower
FIGHTFIGHTFIGHT                           Peds Riot
NOBODYLIKESME                             Peds Hate You
OURGODGIVENRIGHTTOBEARARMS      Peds Carry Guns
CHICKSWITHGUNS                           Girls Carry Guns
CHASESTAT                                         Shows Media Level (when 2+ stars)

Grand Theft Auto III (3) Liberty City cheat cods

Grand Theft Auto III (3) Liberty City cheat cods

anicesetofwheels - Invisible Cars
bangbangbang - Destroy all cars
boooooring - Speed up Gameplay
chittycittybb - Flying vehicle
cornerslikemad - Better vehicle handling
gesundheit - 100% Health
giveusatank - Spawn Vehicles
gunsgunsguns - Get All Weapons
ifiwerearichman - More Money
ilikedressingup - Change Outfit
ilikescotland - Cloudy Weather
itsallgoingmaaad - Insane Pedstrians
madweather - Super-speedy Game Clock
morepoliceplease - Higher Wanted Level
nastylimbscheat - Crank Up Gore
nobodylikesme - Pedestrians Attack
nopoliceplease - Lower Wanted Level
peasoup - Foggy Weather
skincancerforme - Clear Weather
timeflieswhenyou - Clock Moves Faster
weaponsforall - Pedtrians Fight One Another
Tortoise - 100% Armor

Grand Theft Auto: The Lost and Damned

Grand Theft Auto: The Lost and Damned


  Grand Theft Auto: The Lost and Damned, originally known as Grand Theft Auto IV: The Lost and Damned, is the first of two episodic expansion packs developed for the Xbox 360, PlayStation 3 and PC versions of Grand Theft Auto IV, developed by Rockstar North in the United Kingdom. It was first released for the Xbox 360 on 17 February 2009[3] and on PlayStation 3 and Microsoft Windows on 13 April 2010.[2] It is the third expansion pack game in the Grand Theft Auto series (the first since Grand Theft Auto: London, 1961, released in 1999), and the twelfth release overall.

The Lost and Damned features a new protagonist, Johnny Klebitz, who is a member of the Alderney chapter of one percenter motorcycle club The Lost, a club which is featured in missions throughout the course of Grand Theft Auto IV. Dan Houser, vice president of creative development at Rockstar Games, claims the episode shows "a different side of Liberty City".[4] Jeronimo Barrera, Vice President of Product Development for Rockstar Games, has said that the episodes are experiments because they are not sure that there are enough users with access to online content on the Xbox 360.[5] Take-Two Interactive's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of $50 million for the first two episodes.[6]

A combined standalone disc-based package titled Grand Theft Auto: Episodes from Liberty City, which does not require the original Grand Theft Auto IV game to be played, was released and contains both The Lost and Damned and Grand Theft Auto: The Ballad of Gay Tony.

Grand Theft Auto (GTA) San Andreas cheat codes

 Grand Theft Auto (GTA) San Andreas cheat codes

LXGIWYL = Weapon Set 1, Thug's Tools
PROFESSIONALSKIT = Weapon Set 2, Professional Tools
UZUMYMW = Weapon Set 3, Nutter Tools
HESOYAM = Health, Armor, $250k
BAGUVIX = Semi-Infinite Health
CVWKXAM = Infinite Oxygen
ANOSEONGLASS = Adrenaline Mode
FULLCLIP = Infinite Ammo, No Reload
TURNUPTHEHEAT = Increase Wanted Level Two Stars
TURNDOWNTHEHEAT = Clear Wanted Level
BTCDBCB = Fat
BUFFMEUP = Max Muscle
KVGYZQK = Skinny
AEZAKMI = Never Wanted
BRINGITON = Six Star Wanted Level
WORSHIPME = Max Respect
HELLOLADIES = Max Sex Appeal
VKYPQCF = Max Stamina
PROFESSIONALKILLER = Hitman In All Weapon Stats
NATURALTALENT = Max All Vehicle Skill Stats
AIWPRTON = Spawn Rhino
OLDSPEEDDEMON = Spawn Bloodring Banger
JQNTDMH = Spawn Rancher
VROCKPOKEY = Spawn Racecar
VPJTQWV = Spawn Racecar
WHERESTHEFUNERAL = Spawn Romero
CELEBRITYSTATUS = Spawn Stretch
TRUEGRIME = Spawn Trashmaster
RZHSUEW = Spawn Caddy
JUMPJET = Spawn Hydra
KGGGDKP = Spawn Vortex Hovercraft
AIYPWZQP = Have Parachute
ROCKETMAN = Have Jetpack
OHDUDE = Spawn Hunter
FOURWHEELFUN = Spawn Quad
AMOMHRER = Spawn Tanker Truck
ITSALLBULL = Spawn Dozer
FLYINGTOSTUNT = Spawn Stunt Plane
MONSTERMASH = Spawn Monster
CPKTNWT = Blow Up All Cars
WHEELSONLYPLEASE = Invisible car
STICKLIKEGLUE = Perfect Handling
ZEIIVG = All green lights
YLTEICZ = Aggressive Drivers
LLQPFBN = Pink traffic
IOWDLAC = Black traffic
FLYINGFISH = Boats fly
EVERYONEISPOOR = Traffic is Cheap Cars
EVERYONEISRICH = Traffic is Fast Cars
CHITTYCHITTYBANGBANG = Cars Fly
JCNRUAD = Smash n' Boom
SPEEDFREAK = All Cars Have Nitro
BUBBLECARS = Cars Float Away When Hit
OUIQDMW = Free Aim While Driving
GHOSTTOWN = Reduced Traffic
FVTMNBZ = Traffic is Country Vehicles
BMTPWHR = Country Vehicles and Peds, Get Born 2 Truck Outfit
SPEEDITUP = Faster Gameplay
SLOWITDOWN = Slower Gameplay
AJLOJYQY = Peds Attack Each Other, Get Golf Club
BAGOWPG = Have a bounty on your head
FOOOXFT = Everyone is armed
GOODBYECRUELWORLD = Suicide
BLUESUEDESHOES = Elvis is Everywhere
BGLUAWML = Peds Attack You With Weapons, Rocket Launcher
LIFESABEACH= Beach Party
ONLYHOMIESALLOWED = Gang Members Everywhere
BIFBUZZ = Gangs Control the Streets
NINJATOWN = Ninja Theme
BEKKNQV = Slut Magnet
CJPHONEHOME = Huge Bunny Hop
KANGAROO = Mega Jump
STATEOFEMERGENCY = Riot Mode
CRAZYTOWN = Funhouse Theme
SJMAHPE = Recruit Anyone (9mm)
ROCKETMAYHEM = Recruit Anyone (Rockets)
PLEASANTLYWARM = Sunny Weather
TOODAMNHOT = Very Sunny Weather
ALNSFMZO = Overcast Weather
AUIFRVQS = Rainy Weather
CFVFGMJ = Foggy Weather
YSOHNUL = Faster Clock
NIGHTPROWLER = Always Midnight
OFVIAC = Orange Sky 21:00
SCOTTISHSUMMER = Thunderstorm
CWJXUOC = Sandstorm

Grand Theft Auto V (GTA 5) System Requirements

Grand Theft Auto V (GTA 5) System Requirements

Minimum equirements:
  • Processor: Intel Core 2 Duo 2.6 Ghz or equivalent
  • Memory/RAM: 2 GB Ram
  • Video Card: 512MB NVIDIA 7900 or 512MB ATI X1900
  • Hard Disk Space: 30 – 40 GB
  • Operating System: Windows XP SP3 or Windows Vista SP1 or Windows 7  SP1
Recommended system requirements:
  • CPU: Intel Core 2 Quad 3.66GHz or equivalent AMD
  • RAM: 4 GB
  • Video Card (GPU): NVIDIA GTX 480 or similar ATI
  • Hard Disk Space:  40 GB free HDD
  • Operating System: Vista SP 2 or Window 7 – 8 SP 1

 

GRAND THEFT AUTO IV - Cheat Codes

 GRAND THEFT AUTO IV - Cheat Codes

482-555-0100 - Restore life, armor and weapons
362-555-0100 - Restore life and armor 

486-555-0100 - Weapons (Lot 1)
486-555-0150 - Weapons (Lot 2) 
267-555-0100 - Remove the star search
267-555-0150 - Adds 1 Star search 
4685550100 - Change the Weather   

227-555-0100 - Brings up an FBI Buffalo
227-555-0142 - Brings up a Cognoscenti
227-555-0147 - Brings up a Turismo
227-555-0168 - Brings up a SuperGT
227-555-0175 - Brings up a Comet
359-555-0100 - Brings up an Annihilator
625-555-0100 - Brings up a NRG-900
625-555-0150 - Brings up a Sanchez
938-555-0100 - Brings up a JetMAX
 

Grand Theft Auto San Andreas System Requirements

Grand Theft Auto San Andreas System Requirements

Minimum System Requirements:

  • 1GHz Pentuim III or AMD Athlon
  • 256MB RAM
  • 8x Speed DVD Drive
  • 3.6 GB Hard Disk Space
  • 64MB Video Card
  • DirectX 9 compatable sound & video drivers
  • Keyboard, mouse

Recommended System Requirements:

  • Intel Pentuim 4 or AMD XP Processor (or better)
  • 384MB RAM
  • 16x Speed DVD Drive
  • 4.7GB Hard Drive Space
  • 128MB Video Card

System Requirements for Grand Theft Auto IV

 System Requirements for Grand Theft Auto IV

Supported Operating Systems:
  • Windows Vista (plus Service Pack 1)
  • Windows XP (plus Service Pack 3, DirectX 9, Microsoft .NET Framework 3.5)
  • Windows 7
Minimum:
  • Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
  • Memory: 1.5GB
  • Free Hard Drive Space: 16GB
  • Video Card: 256MB NVidia 7900 / 256MB ATI X1900
  • DirectX 9 compatible Stereo Sound Card
  • Keyboard
  • Mouse
Recommended:
  • Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
  • Memory: 2GB (Windows XP) 2.5GB (Windows Vista)
  • Free Hard Drive Space: 18GB
  • Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870
  • DirectX 9 compatible Surround Sound Card
  • Keyboard
  • Mouse

GTA IV The Ballad Of Gay Tony

GTA IV The Ballad Of Gay Tony

         
  Grand Theft Auto: The Ballad of Gay Tony (Also abbreviated TBoGT) is the second of the two episodic expansion packs available for the Xbox 360, PlayStation 3 and PC versions of Grand Theft Auto IV, developed by Rockstar North in the United Kingdom and released for the Xbox 360 on 29 October 2009.[2] It was then released for the PlayStation 3 and Microsoft Windows on 13 April 2010. It is the fourth expansion pack in the Grand Theft Auto series, the 14th release on the series and is currently the second to final game of the Grand Theft Auto IV era (Chinatown Wars being last). The Ballad of Gay Tony follows the exploits of protagonist Luis Fernando Lopez, a member of the Dominican drug dealers and the personal bodyguard of Anthony "Gay Tony" Prince. Prince is the owner of the two largest nightclubs in Liberty City and is a high-status socialite.

Rockstar Games said in their press release that this episode "injects Liberty City with an overdose of guns, glitz, and crime" and that "players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price. A combined standalone disc-based package titled Grand Theft Auto: Episodes From Liberty City, which does not require the original Grand Theft Auto IV game to be played, was released alongside the second expansion and contains both The Lost and Damned and The Ballad of Gay Tony.

Gameplay

The Ballad of Gay Tony includes the ability to replay previously passed missions with scoring. This feature was previously introduced to the series in Grand Theft Auto: Chinatown Wars. Additions to the game's inventory include new weapons such as the FN P90, the M249 SAW light machine gun, the Atchisson Assault Shotgun, the .44 Auto Mag pistol, and the sniper rifle DSR-1. It also includes the return of satchel charges. Additional vehicles include high-end sports cars, sedans, a new aircraft, a small attack helicopter called the "Buzzard", a heavy-lift helicopter called the "Skylift", and a shuttle helicopter named the "Swift". In addition, the parachute returns, allowing players to participate in BASE jumping and skydiving challenges. When flying a helicopter the map now functions as an altimeter.

The game also introduces a new driving range activity, as well as the ability to visit Tony's two nightclubs; where they can participate in drinking and dancing-based minigames. They can also manage the club's security. Players may also enter an underground fighting tournament; where they can either spectate or compete in fights. In multiplayer, free mode, deathmatch, team deathmatch, race and GTA Race modes were updated, and a "BASE jumping" (multiplayer competition) mode was introduced, as a variation of free mode.[7]
  
DOWNLOAD 

Grand Theft Auto IV + Download

Grand Theft Auto IV + Download 

  Buy on Steam

System Requirements



    • OS: Windows Vista - Service Pack 1 / Windows XP - Service Pack 3
    • Processor: Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz
    • Memory: 1.5GB XP / 1.5GB Vista
    • Graphics: 256MB Nvidia 7900 / 256MB ATI X1900
    • DirectX Version: DirectX 9.0c Compliant Card
    • Hard Drive: 16GB of Hard Disc Space
    • Sound Card: 5.1 Channel Audio Card
    • Other Requirements: Initial activation requires internet connection; Online play requires log-in to Games For Windows - Live and Rockstar Games Social Club (13+ to register); software installations required including Adobe Flash, DirectX, Microsoft’s .NET Framework 3.0, Games For Windows - LIVE, and Internet Explorer.

        Grand Theft Auto IV is a 2008 open world action-adventure video game published by Rockstar Games, and developed by Rockstar North. It has been released for the PlayStation 3 and Xbox 360 video game consoles, and for the Windows operating system. The game is a reboot of the Grand Theft Auto series, depicting a separate timeline and world from its predecessors (known as the "high-definition universe"[3]) and is set in fictional Liberty City, based heavily on modern day New York City.[a] The game follows Niko Bellic, a veteran of an unnamed war in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features open world gameplay, in which players can interact with the game world at their leisure. Grand Theft Auto IV also features several online multiplayer modes.

Two expansion packs have been developed for the game, originally released as downloadable content for the Xbox 360 version throughout 2009. Both The Lost and Damned and The Ballad of Gay Tony feature new plots that are interconnected with the main GTA IV storyline, and follow new protagonists. The two episodes have been released together for all platforms as a stand-alone game called Grand Theft Auto: Episodes from Liberty City. A bundle that contained both the original GTA IV game and the Episodes was also released, titled Grand Theft Auto IV: The Complete Edition. The 2009 handheld game Grand Theft Auto: Chinatown Wars revisited the Liberty City of GTA IV.

As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated. A major commercial and critical success, it broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide.[4] As of September 2011, the game had shipped over 22 million copies.[5] Grand Theft Auto IV won numerous awards from both gaming and mainstream press, including several recognitions as Game of the Year. As of 2012 the game has sold over 25 million copies.

Grand Theft Auto Vice City PS2

 Grand Theft Auto Vice City PS2



Grand Theft Auto Vice City

Grand Theft Auto Vice City



Grand Theft Auto: Vice City is a 2002 open world action-adventure video game developed by Rockstar North (formerly DMA Design) in the United Kingdom and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game franchise and sixth original title overall. It debuted in North America on October 29, 2002 for the PlayStation 2 and was later ported to the Xbox, and Microsoft Windows in 2003. It was made available on Steam on January 4, 2008, and on the Mac App Store on August 25, 2011.[3] A Nintendo GameCube version was planned, but was never released. Vice City was preceded by Grand Theft Auto III and followed by Grand Theft Auto: San Andreas.

Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia hitman Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features an open world gameplay that gives the player more control over their playing experience.

Upon its release, Vice City became the best-selling video game of 2002. In July 2006, Vice City was the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of the favorite 100 videogames of 2006, the only fully Western title on the list.[4] Following this success, Vice City saw releases in Europe, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City. In December 2012, Rockstar released Vice City for iOS and Android platforms as celebration for the game's 10th anniversary.

GTA SAN ANDREAS Speedometer Mod

1nd. Download this speedometer - DOWNLOAD

1.st. Download this speedometer - DOWNLOAD

ENBSeries (for GTA 4) V0.082

ENBSeries (for GTA 4) V0.082
DOWNLOAD

Quality: 10
Creativity: 10
Installation Instructions: 10

Overall Rating: 10
Description:


Here is the ENB Series V0.082beta which is for GTA IV, this will improve several features of the game making it look a lot more realistic including a new sky system as well as modified sky gradients, sun, clouds generator and their lighting and not only this Everything is realitme. There are also a fair few other features that this mod has as well a lot more realistic lighting and shadows from the cars / ingame objects as well as much more (look at the videos and screenshots to see more!). This will add a lot more life into the game although at the same time it will need a more powerful computer to run it unfortunately due to the improved features used.

To achieve this Boris Vorontsov mainly uses new effects, which he integrates into the games with the ENB Series mods, or sets the rendering path to a new level (from DirectX 8 to DirectX 9 for example). Among the effects he uses are diverse Blur filters, SSAO (Screen Space Ambient Occlusion) and Indirect Lighting - both techniques provide better lighting and shadows. Furthermore reflections and water effects are utilized, too.




Readme File:
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//ENBSeries is a set of graphical modifications for games
//Description on the web page may not be equal to this info.
//created by Boris Vorontsov http://enbdev.com
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

FOR NEWBIES: This version (as others, btw) is not configured to look great, run fast
or something like that, read documentation! For lazy folks here is the link to presets
from over users:
http://www.gtaforums.com/index.php?act=ST&f=223&t=417918&st=0#entry1059353859



ENBSeries v0.082 Beta - graphic modification for GTA 4

WARNING! This is temporary version with some features disabled or working in wrong way.
Parameters ReflectionsForceHighPrecision and ReflectionsExtremePrecision not used any more.
Added soft particles effect, added palette texture support for enbeffect.fx (enbpalette.bmp).
Added new texture "texPalette" and "Timer" variable to effect.txt and enbeffect.fx files.
Restored color function from version 0.079. enbseries.ini is not configured.

For version 0.081 SORA: Adaptation of previous version to game patch 1.0.6.0 with limited number
of effects activated. If you wish to use full power of ENBSeries, install patch 1.0.4.0
For version 0.080 SORA: Added new parameter AntialiasingUpScale for better performance of antialiasing. Effect.txt
file is now able to post process multipass effects (included have blur, sharpening and color
shift effects applied at once). In the enbeffect.fx implemented two versions of hdr tonemapping,
also it's is possible to activate game color correction (open that file and read instructions)
like brightness, contrast, saturation. Changed method of blending light, color and shadow.
For version 0.079 SORA: Added support for loading of external shaders for clouds generation and bloom.
Implemented moon. To activate moon, place files enbmoon.tga and enbmoonbump.tga in to the game
folder (tga, png, bmp files are supported). enbmoon image file must be with alpha channel.
To change stars texture, copy enbstars.tga (png, bmp) in to the game folder.
To change clouds texture, copy enbclouds.tga (png, bmp) in to the game folder.
For version 0.078b: Fixed bugs with lighting and reflection, added code for sky and clouds
External texture of clouds may be used instead of ingame procedural generator,
just place file enbclouds.bmp in to the game folder.
For version 0.077b: added support of external effect file (effect.txt) and fixed bug of dirt on some cars
For version 0.077a: adopted to use with patch 1.0.0.3 and 1.0.0.4, previous
worked correctly only with patch 1.0.0.3. Visit enbdev.com for updates, documentation and effects.
This version was tested on NVidia cards only. Quality of shadows must to be set
to High or Very High.
This modification works incorrectly with modified game folder "common\shaders",
so leave it as in the original game patched to 1.0.0.3 or 1.0.0.4, overwise brightness
and over artifacts will appear. Also check out your videocard driver setting and
set them correctly as described in the documentation www.enbdev.com

GTA San Andreas ENB Series DOWNLOAD

GTA San Andreas ENB Series


Grand Theft Auto: San Andreas - BioHazard Alert v0.5b Remake

Grand Theft Auto: San Andreas - BioHazard Alert v0.5b Remake

Grand Theft Auto BioHazard Alert its a Total Conversion for Grand Theft Auto San Andreas that convert SA in a survival horror game based in Resident Evil Movies games. You will be able to play as some Resident Evil characters like Ada Wong, Leon Kennedy, Carlos Olivera (movie), and so on. And see some Resident Evil game-play elements like Zombies, Monsters, B.O.W experiments converting GTA San Andreas in an Arcade Horror Total Conversion called BioHazard Alert. 

 

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Grand Theft Auto: San Andreas - Real Cars v1.41

Grand Theft Auto: San Andreas - Real Cars v1.41

 

 It started when i found some sites that focused on car mods for GTA 3. People could then download real vehicles models and scrips for free. So i found some favorit cars wich i downloaded and started learning have to replase them whit the original ones and that ended up be so mutch more fun that i started making a total replasement of all vehicles in the game and following titles.

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Grand Theft Auto: San Andreas - Criminal Russia Mod v2.05

Grand Theft Auto: San Andreas - Criminal Russia Mod v2.05

The protagonist of Alexander (Prozvishe Sly) gets tangled in the criminal history, and extricates himself from it in the best traditions of GTA. The mod is very diverse, with many interesting and beautiful places, as well as many new interactive features, which were not in the original San Andreas.

Grand Theft Auto : San Andreas - GTA SA UltraHD Mod Full V2.0

Grand Theft Auto : San Andreas - GTA SA UltraHD Mod Full V2.0

This mod adds special effects processed by the API DirectX leaving the graphics much better, the level to compare with gta4, adds new HD textures, effects, HDR, Bloom, reflections, MOTIONBLUR, and adds original cars of the game that have been remastered, pedestrians , trees, vegetation in HD, and in large quantities, shading, 3.0, and some new objects. All this without taking away the originality of the game.  









Grand Theft Auto V GTA 5 Trailers

 Grand Theft Auto V GTA 5 Trailers





Grand Theft Auto V, commonly shortened to GTA V, is an upcoming open world action-adventure video game being developed by Rockstar North in the United Kingdom and published by Rockstar Games.[7] The game will be the first major title in the Grand Theft Auto series since Grand Theft Auto IV (2008),[8] and a continuation of the fictional universe that was introduced in that game.[9] The 15th game in the series overall,[10] GTA V is to be set in fictional Los Santos in the state of San Andreas and its surrounding areas, based on modern-day Los Angeles and Southern California.[6][11] A rendition of Los Santos was previously featured as one of three cities in Grand Theft Auto: San Andreas, released in 2004.[12][13][a]

According to Rockstar, Grand Theft Auto V is destined to be their biggest open world game to date.[14] The game will concentrate on "the pursuit of the almighty dollar".[15] In a break with recent tradition, GTA V will feature three playable protagonists.[16]

Grand Theft Auto V was officially announced on 25 October 2011, after much speculation.[17][18] The debut trailer for the game was unveiled on 2 November 2011.[19][20][21] The first demo of the game was revealed to press on 11 October 2012.[22] The second trailer of GTA V was announced on 5 November 2012,[23] and released on 14 November 2012.[24][25][26]

A highly anticipated game,[27][28][29][30][31] GTA V is due for release on 17 September 2013,[5] for the PlayStation 3 and the Xbox 360.[32] A release for the PC or Wii U is being considered by Rockstar, but has not been officially announced.[33]
Contents

  Gameplay

Grand Theft Auto V "evolves nearly every mechanic"[34] found in previous games in the series. GTA V's world is bigger than the worlds of Red Dead Redemption, Grand Theft Auto: San Andreas and Grand Theft Auto IV combined. Areas in the game world include beach fronts, mountains, the wilderness, a "Salton Sea" region, a military base and the suburbs. The ocean floor is fully detailed and can be explored.[35]

GTA V's single-player story is told through three player-controlled protagonists. They are Michael, Trevor and Franklin, criminals whose stories interconnect as they complete missions together. During story missions, the player can switch between the protagonists as they work together to accomplish an objective; in one such mission, Michael rappels down the side of a building, Franklin provides covering fire with a sniper rifle, and Trevor controls the getaway helicopter.[36]

Outside of missions, the player is free to swap between the protagonists and explore the game's open world, which includes a fully-fledged ecosystem. The camera zooms out to a "Google Earth-style" perspective when switching characters and then drops into wherever the chosen character is. Even when the player is not controlling them, each character will still go about their own business across Los Santos. As any of the protagonists, the player can engage in activities such as yoga, triathlons, Jet Skiing, base-jumping, tennis, golf, scuba diving or go to the gym. Each character will have unique hobbies, which can be completed with the protagonists' friends, but the dating system from GTA IV does not return. San Andreas' RPG-like player customisation is also absent, but the player can customise the clothing of each character.[37] Characters can "flip off" people, "something Rockstar recommends you do in varied circumstances to see different reactions from people". Depending on the area, people react differently.[34][36]

The mobile phone introduced in GTA IV returns, but many of its features have been altered. The mobile phone is mainly used for activities and can also be used to access the in-game internet. There will be a "vibrant and fun" economy system, but the player won't be able to buy property as in Vice City and Vice City Stories . Shooting has evolved "a long way" in terms of feel and mechanics, and the melee combat is improved over that of previous GTA titles.[37]

GTA V will feature more vehicles than in any GTA to date, including huge variety of cars, trucks, bikes, helicopters, planes, ATVs and jet skis. The cars will feel less "boatlike" than in GTA IV, they will "hold on better to the ground" and the driving mechanic will feel "more like a racing game".[37]
Multiplayer

Multiplayer will feature "Crews" similar to Max Payne 3. The new Social Club functionality will connect play across multiple titles, starting with Max Payne 3 and GTA V. By playing both games' multiplayer, crews that the player set up in one will be carried over to the other. GTA V will let players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew will gain experience points for the player.[38] In late 2012, Rockstar said that "refining open-world multiplayer into something really special" had been a huge focus in the development of GTA V.[39]
Premise

The narrative of the game follows three characters with interconnected stories. Michael is a retired former bank robber in his early forties who lives with his dysfunctional family on the proceeds of his former life in the upper-class suburb of Rockford Hills, based on Beverly Hills. Trevor Phillips, his former partner, lives alone in a trailer in the desert of Blaine County, his reckless and psychopathic behaviours being fuelled by a drug addiction. Franklin makes a living in Vespucci Beach — based on Venice Beach — as a repo man for an unscrupulous Armenian car dealership. The three acquaintances are drawn into Los Santos' criminal underworld "in the pursuit of the almighty American dollar".[14] According to Dan Houser, each of the protagonists is unlike any primary character that has appeared in a Grand Theft Auto title to date:[40] Michael represents a protagonist who "won" and is now trying to adjust to life after his story has come to an end; Trevor is styled after a supporting character who has been re-cast in the role of protagonist; and Franklin is someone who has had no real exposure to a life of crime until the events of the game.
Development

Grand Theft Auto series
fictional chronology
2D universe

1961 – London, 1961
1969 – London, 1969
1997 – Grand Theft Auto
1999 – Grand Theft Auto 2
3D universe

1984 – Vice City Stories
1986 – Vice City
1992 – San Andreas
1998 – Liberty City Stories
2000 – Advance
2001 – Grand Theft Auto III
HD universe

2008 – Grand Theft Auto IV
         – The Lost and Damned
         – The Ballad of Gay Tony
2009 – Chinatown Wars
TBA  – Grand Theft Auto V

In September 2009 during an earnings call, Take-Two Interactive CEO Strauss Zelnick answered a listener's question about the next Grand Theft Auto. He replied, "We're not going to announce it, we're not going to announce when we are going to announce it, and we are not going to announce a strategy about announcing it or about when we are going to announce it either, or about the announcement strategy surrounding the announcement of the strategy."[41]

In a November 2009 interview with The Times, Grand Theft Auto producer Dan Houser discussed his work, including the future of the series. Houser stated that he planned to co-write a script that reached about one thousand pages in length. In the same interview, Houser explained the company's basic workflow of creating new games in the series, which involves coming up with the city first, and then the lead character later.[1][42][43]

In July 2010, Rockstar North posted seven job ads related to a new title. The firm looked to fill positions including environment artists, physics programmers and character animators. The job ad for the latter asking for those with "professional experience developing a third person action game". It was unknown if Rockstar was hiring for GTA V, or the firm was bulking up its Agent team.[44]

In June 2011, sources allegedly close to the developer told GameSpot that the title is "well under way", with final touches like mini-games already being applied, and a 2012 release "pretty likely". "It's the big one," they also said of the game, noting that GTA V's scale is vast.[45]

Dan Houser said that though GTA V will introduce a musical score for missions inspired by previous Rockstar titles Red Dead Redemption and Max Payne 3, the series' traditional radio stations will remain.[46] The immense size of Los Santos was necessary to accommodate flying.[47] Dan Houser said that he argued against a new installment leaving the series' traditional US setting.[48] The idea to include three main protagonists in GTA V came from the interweaving plots of GTA IV's Episodes from Liberty City expansions.[49] Houser argued that all of the best games come out at the end of each generation, stating that the time has been spent getting the most out of current tech.[50] Rockstar North head Leslie Benzies stated that "we hope that GTA V will do for multiplayer open world games what GTA III did for open world single-player games."[51]

In January 2013, two investment companies increased their share in Take-Two months ahead of the release of GTA V.[52]
Marketing
Announcements

On 25 October 2011, Rockstar Games announced Grand Theft Auto V via their Twitter account, which included the #GTAV hashtag and a link to their homepage, which displayed the game's logo.[53] The 'V' in the logo is styled like a bank note.[54] A message was printed below the logo stating that a trailer would be released on 2 November 2011.[55] The following day, Rockstar put a Grand Theft Auto V trailer countdown on their homepage.[56] Shares of Take-Two Interactive, the parent company of Rockstar Games, jumped seven percent following the revelation that Grand Theft Auto V is in development.[57] Around the same time, video game website Kotaku claimed that it had been told that rumours about Rockstar being set to make a switch to reality by recreating real-world Los Angeles for GTA V "are true" by "a source familiar with the game". Kotaku said that GTA V will be set in "some version of L.A." and also claimed that multiple sources are saying that the game will feature more than just one playable character.[58][59][60]

On 2 November 2011, Rockstar released the debut trailer for Grand Theft Auto V.[61] Giving fans a first look at the upcoming title, the trailer revealed the setting to be Los Santos, the fictional version of Los Angeles and its California surroundings, including Hollywood ("Vinewood") and rural hills and valleys, and revolved around the story of Michael.[62] Additional features revealed in the trailer included golf, planes, jetskis, and a working gym. The song used in the trailer is "Ogdens' Nut Gone Flake" by the British band The Small Faces.[63]
The Vinewood sign, as seen in the original Grand Theft Auto V trailer.[64]

On 3 November 2011, Rockstar Games announced that Grand Theft Auto V was in full development and that it would take place within Los Santos and its "surrounding hills, countryside and beaches", and that it would be "the largest and the most ambitious game Rockstar has yet created", with Sam Houser describing it as a "radical reinvention of the Grand Theft Auto universe".[65] A version of Los Santos was previously featured in 2004's Grand Theft Auto: San Andreas, along with two other cities that were part of that rendition of the state of San Andreas (Las Venturas and San Fierro, based on Las Vegas and San Francisco, respectively). Rockstar parent Take-Two called GTA V "a bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer," while confirming that its story will focus on "the pursuit of the almighty dollar in a re-imagined, present-day Southern California." No release date or platforms were provided in the announcement.[6]

On 8 November 2011, Take-Two's second quarter financial earnings report included an update on future product launch dates, with the newest game to be added to the list was GTA V, which carried a "TBA" release.[66] On 2 February 2012, during Take-Two's third quarter financial report, CEO Strauss Zelnick said developer Rockstar is making "incredible progress".[67] On 13 February 2012, in a Question and Answer section on their blog, a nameless Rockstar representative said that the developer is toiling away diligently and hopes to reveal more in a few months time.[68][69]
Five images depicting locations in GTA V were framed from five different image viewers, a collectible for those who pre-order the game.[70]

On 29 October 2012, it was reported that a Polish fan site had published an image of some pre-order posters, which suggested that GTA V would arrive in "Spring 2013". The image contains the previous "Pest Control" artwork, as well as a previously-unseen illustration of a thug with a baseball bat and an angry-looking dog on a chain.[71] A day later, it was reported that a branch of the British videogame retailer Game in Brighton published a similar picture of GTA V artwork on Twitter, again showing a spring 2013 release date. The promotional material shows off a new set of artwork for the game, including a female police officer, arresting a blonde woman, and a gun-toting man (later revealed to be Trevor) on a quad bike.[72] Later that day, Rockstar announced that GTA V will be released sometime during Q2 2013 for PlayStation 3 and Xbox 360, and that pre-orders would begin on 5 November 2012.[73] On 1 November 2012, a user on the GTAForums spotted an apparent piece of pre-order artwork for the game in a Walmart store in Toronto. The promotional material shows another version of the blonde woman (without Vasquez).[74] Around the same time, a number of locations from the game was revealed in a set of exclusive screenshots for pre-order customers. The images were housed in miniature picture viewers, a collectible for those who pre-order the game.[75]

Rockstar intended to release Grand Theft Auto V's second promotional trailer on 2 November 2012, the first anniversary of the release of the game's debut trailer in 2011. However, Hurricane Sandy severed power in Rockstar's New York offices, effectively delaying the release.[76] The trailer was later released on 14 November 2012.[77] The trailer focuses on all three protagonists, depicting their relationship with other characters and the areas in which they reside, such as scenes showing Michael and his son are often in urban uptown areas. Additional features revealed in the trailer included tennis, dirtbike racing, skydiving, jets and freight trains hauling tankers and cargo containers. The song used in the trailer is "Skeletons" by American singer, songwriter Stevie Wonder.[78]

On 31 January 2013, Rockstar announced that GTA V would miss its original spring launch window, and would be released on 17 September 2013. Rockstar Games founder Sam Houser attributed the delay for "extra development time" on the project.[79]
Promotion

On 12 July 2012, in a Q&A section on their blog, Rockstar released two new screenshots from the game, and stated "We just have not been in a position to show more of the game than the trailer and will not be for a while yet."[80] On 31 July 2012, during Take-Two's first quarter financial call, a representative from Take-Two said that GTA V "is in full development and making substantial progress".[81][82] On 20 August 2012, Rockstar released a trio of new screenshots on their blog, entitled "Transport", showing an in-game car, a jet, and confirming the return of pedal bikes.[83] Two days later, Rockstar released three new screenshots from the game highlighting leisure activities; tennis, dirt biking and parachuting.[84][85] On 24 August 2012, Rockstar released four new screenshots on their website, entitled "Business", showing criminal activities in the game such as flying planes, stealing cars and shooting at police helicopters.[86] On 24 October 2012, Rockstar released the first official artwork, titled Pest Control, and stated "Lots of info coming next month. Get ready."[87] On 8 November 2012, Game Informer's GTA V cover story was revealed in their December issue.[88] On Christmas Eve 2012, Rockstar released five new screenshots for GTA V, showing a plane, fighter jet, blimp, shark, scuba gear, submarine, and a rottweiler in the passenger seat of a car.[89]

Rockstar are collaborating with several retail outlets on pre-order bonuses available through store chains throughout the world. Which of the pre-order bonuses the player received depends upon where they pre-order the game. Early pre-order customers received an image viewer keychains, offering players an "exclusive look at new locations within the game". There are five different image viewers, each showing off a location from GTA V. At GameStop, early players also received a double-sided poster.[90] The official online Rockstar Games store, the Rockstar Warehouse, offers a "KIFFLOM" T-shirt as the pre-order bonus. The T-shirt is a light-blue colour with "KIFFLOM" printed on the front in white, and the phrase "The Tract is not yet Written" on the back. "KIFFLOM" is the motto of a fictional religious cult called "Epsilon", within the GTA universe.[91]

Grand Theft Auto : San Andreas - The Dark Knight v2.0 Beta

Grand Theft Auto : San Andreas -

The Dark Knight v2.0 Beta

MOD
GTA Dark Knight Begins/Gotham City Mod is a mod for GTA San Andreas that has alot of batman stuff in it, it has alot of vehicles, maps, weapons, peds, player models and ect all batman based, from the comics to the movies to the cartoons it has it, this mod is almost complete apart from the coding, in which i need a professional coder to help me finish off the mod, there are around 15+ codes not made yet and about 70 cleo codes that needs bug fixing as most of them have bugs, anyways atm the mod is around, 85% done, all that remains is the coding so plz if there are any pro coders out there that would be willing to help me then plz tell me via pm or replying to the mod page, anyways i hope you like the mod and enjoy the latest version of the batmod, a list of whats included in the mod as well as links and preview videos in the news, anyways ill ttyl thanks and peace
 
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GTA San Andreas Batman Mod


The Ultimate Batman Mod for GTA San Andreas

Authors:
DieselGT, Sethman21090, NtsRock, Blazeviski, Talco, JayC
It includes:
- Batman Begins suit
- Tumbler, 1995 Batmobile and 1989 Batmobile
- Weapons
- Loading screens
- Batman signal and moon
- vehicles.ide, handling.cfg, carcols.dat and american.gxt
- And much more!

There is a readme inside the .zip file, so please read it to know who done what and how to install.
Thanks and enjoy!


GTA San Andreas



Grand Theft Auto: San Andreas is a 2004 open world action-adventure video game developed by games developer Rockstar North in the United Kingdom and published by Rockstar Games. It is the third 3D game in the Grand Theft Auto video game franchise, the fifth original console release and eighth game overall. Originally released for the PlayStation 2 in October 2004,[2] the game has since been released for the Xbox and Microsoft Windows (PC) in June 2005, then released on Xbox Originals for the XBox 360 in December 2008, then released to the Playstation Store on PSN for the PS3 in December 2012 and has received wide acclaim and high sales figures on all platforms. It is the best-selling game of all time on PlayStation 2. It was made available on Steam on January 4, 2008,[6] and on Intel-based Macs running a minimum of Mac OS X 10.6.6 in September 2011. San Andreas was released for the PlayStation 3 via PlayStation Network in December 2012. Grand Theft Auto: San Andreas was succeeded by Grand Theft Auto: Liberty City Stories and was preceded by Grand Theft Auto: Vice City.

The game is set in the semi-fictional state of San Andreas (based off of California), which contains three metropolitan cities: Los Santos, based on Los Angeles, San Fierro, based on San Francisco and Las Venturas, based on Las Vegas. Set in 1992, San Andreas revolves around the gang member Carl "CJ" Johnson returning home from Liberty City to Los Santos, San Andreas, after learning of his mother's murder. CJ finds his old friends and family in disarray. Over the course of the game, CJ gradually unravels the plot behind his mother's murder.

The high-level plot strongly resembles the rivalry between Los Angeles street gangs the Bloods and Crips, the Crack epidemic, the LAPD Rampart scandal, and the game even culminates in a spoof of the 1992 Los Angeles riots.

ENBSeries (for GTA SA) V0.075C



Here is the ENB Series V0.075c which is for GTA San Andreas, although not the newest version of the patch this is one that is for that game, this will improve several features of the game making it look a lot more realistic including reflections, particles, lighting which will make the graphics more comparable to that of GTA IV (although the models will still be the same so an improvement but not completely as good). This will add a lot more life into the game although at the same time it will need a more powerful computer to run it unfortunately due to the improved features used.


To achieve this Boris Vorontsov mainly uses new effects, which he integrates into the games with the ENB Series mods, or sets the rendering path to a new level (from DirectX 8 to DirectX 9 for example). Among the effects he uses are diverse Blur filters, SSAO (Screen Space Ambient Occlusion) and Indirect Lighting - both techniques provide better lighting and shadows. Furthermore reflections and water effects are utilized, too.






SYSTEM REQUIREMENTS:
Videocard with support of Shader Model 2.0 or better. Videocards in the list below may fit:
GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 8500, 8600, 8800;
Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850, 1300, 1600, 1800, 1900, 1950, 2400, 2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware reduced versions and just because not tested myself). ENBSeries (current version) will not run at all or will not work properly if hardware by any reason not support minimal requirements of the mod. Videocards with lower shader versions capable to work in theory, but they are too slow, no sense. Videocards of new generation (DirectX10 compatible) in common cases works much faster in this mod, than their performance equivalents in DirectX9 games.
The requirements to videomemory size are very high, depends from screen resolution and antialiasing, for example without antialiasing in a mode 1024*768 it cost 64 Mb of videomemory, and for 1280*1024 106 Mb are necessary. Operative memory and processor play an insignificant role, though all should be balanced.









GAME COMPATIBILITY:
Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already modded games. Some types of installed game modifications may conflict with ENBSeries.

INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.

STARTING:
After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default).

SETUP:
After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.

SETTING DESCRIPTION:

[PROXY]
EnableProxyLibrary=(0,1) load 3rd party library by the mod at game start. Helps to solve problem with multiple d3d9.dll files.
InitProxyFunctions=(0,1) connect to functions of 3rd party library.
ProxyLibrary=(filename) file name of 3rd party library.

[GLOBAL]
UseEffect=(0,1) activate mod at start. In some situations HUD or startup movies may be corrupted visually because of this parameter enabled.
AlternativeDepth=(0,1) increase performance of some effects, but not all videocards can use this mode at full precision, if you see large lines on the objects, disable this parameter.
AllowAntialias=(0,1) enables antialiasing setting from game to be used in the mod effects. (antialiasing, multisampling, fsaa, in other words).
BugFixMode=(0..5) every value fixes it's own unsopported feature or bug in driver or hardware. For drivers 169.xx and 171.xx do not set this parameter to 1. Values from 0 to 5 actually HDR texture formats: 0 (R32G32F)-high quality and middle performance, 1 (R32F)-high quality and fast, 2 (A32R32G32B32F)-high quality and very slow, 3 (R16F)-low quality and fastest, 4 (R16G16F)-low quality and fast, 5 (A16R16G16B16F)-low quality and middle performance.
SkipShaderOptimization=(0,1) disables optimization when compiling shader, may help to elliminate bugs.

[EFFECT]
EnableBloom=(0,1) enables bloom effect (bright areas blurred) with time dependent adaptation. Works only if mod activated already (by key combination).
EnableOcclusion=(0,1) enables ambient occlusions (ssao) and some other effects (mod version dependent).
EnableReflection=(0,1) reflection of vehicles.
EnableMotionBlur=(0,1) blurring image in fast motion of camera. Temporary disabled.
EnableWater=(0,1) enable water effects
EnableShadow=(0,1) enable shadow effects
DepthBias=(0..1000) for scene depth rendering, offset of geometry relative camera viewpoint. For some videocards may be useful to remove flickering and hiding of ambient occlusions.

[INPUT]
KeyUseEffect=(1..255) decimal key number for mod activation/deactivation.
KeyBloom=(1..255) decimal key number for bloom activation/deactivation.
KeyOcclusion=(1..255) decimal key number for ssao activation/deactivation.
KeyReflection=(1..255) decimal key number for reflection activation/deactivation.
KeyCombination=(1..255) decimal number of additional key for combining this key with others (SHIFT by default).
KeyShadow=(1..255) decimal key number for shadow activation/deactivation.
KeyWater=(1..255) decimal key number for water activation/deactivation.

[REFLECTION]
ReflectionPower=(0..100) level of cars reflection.
ChromePower=(0..100) level of steel parts reflection. Temporary disabled.
UseCurrentFrameReflection=(0,1) when 1 use for reflection image of current frame screen, otherwise use previous frame image.
ReflectionQuality=(0..2) quality, 0 means maximal quality and slowest speed.
ReflectionSourceSpecular=(0..100) percent of using "specular" material color as reflection factor. Some car parts may be reflective with this setting.
ReflectionSourceTFactor=(0..100) percent of using "texture factor" as game environment map mix level. Some car parts may not be reflective with this parameter and on the contrary.
UseAdditiveReflection=(0,1) reflections added to screen car colors, 0 means more softly reflection.
ReflectionDepthBias=(0..1000) offset of reflection geometry relative to car and camera viewpoint. For some videocards may be useful to remove flickering and hiding of reflections.
UseLowResReflection=(0,1) use small and blurred texture as reflection, looks like matte reflection.