Vehicles CPKTNWT = Blow Up All Cars WHEELSONLYPLEASE = Invisible car STICKLIKEGLUE = Perfect Handling ZEIIVG = All green lights YLTEICZ = Aggressive Drivers LLQPFBN = Pink traffic IOWDLAC = Black traffic FLYINGFISH = Boats fly EVERYONEISPOOR = Traffic is Cheap Cars EVERYONEISRICH = Traffic is Fast Cars CHITTYCHITTYBANGBANG = Cars Fly JCNRUAD = Smash n' Boom SPEEDFREAK = All Cars Have Nitro BUBBLECARS = Cars Float Away When Hit OUIQDMW = Free Aim While Driving GHOSTTOWN = Reduced Traffic FVTMNBZ = Traffic is Country Vehicles BMTPWHR = Country Vehicles and Peds, Get Born 2 Truck Outfit
Gameplay SPEEDITUP = Faster Gameplay SLOWITDOWN = Slower Gameplay AJLOJYQY = Peds Attack Each Other, Get Golf Club BAGOWPG = Have a bounty on your head FOOOXFT = Everyone is armed GOODBYECRUELWORLD = Suicide BLUESUEDESHOES = Elvis is Everywhere BGLUAWML = Peds Attack You With Weapons, Rocket Launcher LIFESABEACH= Beach Party ONLYHOMIESALLOWED = Gang Members Everywhere BIFBUZZ = Gangs Control the Streets NINJATOWN = Ninja Theme BEKKNQV = Slut Magnet CJPHONEHOME = Huge Bunny Hop KANGAROO = Mega Jump STATEOFEMERGENCY = Riot Mode CRAZYTOWN = Funhouse Theme SJMAHPE = Recruit Anyone (9mm) ROCKETMAYHEM = Recruit Anyone (Rockets)
Theft Auto: The Lost and Damned, originally known as Grand Theft Auto
IV: The Lost and Damned, is the first of two episodic expansion packs
developed for the Xbox 360, PlayStation 3 and PC versions of Grand Theft
Auto IV, developed by Rockstar North in the United Kingdom. It was
first released for the Xbox 360 on 17 February 2009 and on
PlayStation 3 and Microsoft Windows on 13 April 2010. It is the third
expansion pack game in the Grand Theft Auto series (the first since
Grand Theft Auto: London, 1961, released in 1999), and the twelfth
The Lost and Damned features a new protagonist,
Johnny Klebitz, who is a member of the Alderney chapter of one percenter
motorcycle club The Lost, a club which is featured in missions
throughout the course of Grand Theft Auto IV. Dan Houser, vice president
of creative development at Rockstar Games, claims the episode shows "a
different side of Liberty City". Jeronimo Barrera, Vice President of
Product Development for Rockstar Games, has said that the episodes are
experiments because they are not sure that there are enough users with
access to online content on the Xbox 360. Take-Two Interactive's
Chief Financial Officer, Lainie Goldstein revealed that Microsoft was
paying a total of $50 million for the first two episodes.
combined standalone disc-based package titled Grand Theft Auto: Episodes
from Liberty City, which does not require the original Grand Theft Auto
IV game to be played, was released and contains both The Lost and
Damned and Grand Theft Auto: The Ballad of Gay Tony.
LXGIWYL = Weapon Set 1, Thug's Tools PROFESSIONALSKIT = Weapon Set 2, Professional Tools UZUMYMW = Weapon Set 3, Nutter Tools HESOYAM = Health, Armor, $250k BAGUVIX = Semi-Infinite Health CVWKXAM = Infinite Oxygen ANOSEONGLASS = Adrenaline Mode FULLCLIP = Infinite Ammo, No Reload
TURNUPTHEHEAT = Increase Wanted Level Two Stars TURNDOWNTHEHEAT = Clear Wanted Level BTCDBCB = Fat BUFFMEUP = Max Muscle KVGYZQK = Skinny AEZAKMI = Never Wanted BRINGITON = Six Star Wanted Level WORSHIPME = Max Respect HELLOLADIES = Max Sex Appeal VKYPQCF = Max Stamina PROFESSIONALKILLER = Hitman In All Weapon Stats NATURALTALENT = Max All Vehicle Skill Stats
CPKTNWT = Blow Up All Cars WHEELSONLYPLEASE = Invisible car STICKLIKEGLUE = Perfect Handling ZEIIVG = All green lights YLTEICZ = Aggressive Drivers LLQPFBN = Pink traffic IOWDLAC = Black traffic FLYINGFISH = Boats fly EVERYONEISPOOR = Traffic is Cheap Cars EVERYONEISRICH = Traffic is Fast Cars CHITTYCHITTYBANGBANG = Cars Fly JCNRUAD = Smash n' Boom SPEEDFREAK = All Cars Have Nitro BUBBLECARS = Cars Float Away When Hit OUIQDMW = Free Aim While Driving GHOSTTOWN = Reduced Traffic FVTMNBZ = Traffic is Country Vehicles BMTPWHR = Country Vehicles and Peds, Get Born 2 Truck Outfit
SPEEDITUP = Faster Gameplay SLOWITDOWN = Slower Gameplay AJLOJYQY = Peds Attack Each Other, Get Golf Club BAGOWPG = Have a bounty on your head FOOOXFT = Everyone is armed GOODBYECRUELWORLD = Suicide BLUESUEDESHOES = Elvis is Everywhere BGLUAWML = Peds Attack You With Weapons, Rocket Launcher LIFESABEACH= Beach Party ONLYHOMIESALLOWED = Gang Members Everywhere BIFBUZZ = Gangs Control the Streets NINJATOWN = Ninja Theme BEKKNQV = Slut Magnet CJPHONEHOME = Huge Bunny Hop KANGAROO = Mega Jump STATEOFEMERGENCY = Riot Mode CRAZYTOWN = Funhouse Theme SJMAHPE = Recruit Anyone (9mm) ROCKETMAYHEM = Recruit Anyone (Rockets)
482-555-0100 - Restore life, armor and weapons 362-555-0100 - Restore life and armor
486-555-0100 - Weapons (Lot 1)
486-555-0150 - Weapons (Lot 2)
267-555-0100 - Remove the star search
267-555-0150 - Adds 1 Star search 4685550100 - Change the Weather
227-555-0100 - Brings up an FBI Buffalo 227-555-0142 - Brings up a Cognoscenti 227-555-0147 - Brings up a Turismo 227-555-0168 - Brings up a SuperGT 227-555-0175 - Brings up a Comet 359-555-0100 - Brings up an Annihilator 625-555-0100 - Brings up a NRG-900 625-555-0150 - Brings up a Sanchez 938-555-0100 - Brings up a JetMAX
Grand Theft Auto: The Ballad of Gay Tony (Also abbreviated TBoGT) is
the second of the two episodic expansion packs available for the Xbox
360, PlayStation 3 and PC versions of Grand Theft Auto IV, developed by
Rockstar North in the United Kingdom and released for the Xbox 360 on 29
October 2009. It was then released for the PlayStation 3 and
Microsoft Windows on 13 April 2010. It is the fourth expansion pack in
the Grand Theft Auto series, the 14th release on the series and is
currently the second to final game of the Grand Theft Auto IV era
(Chinatown Wars being last). The Ballad of Gay Tony follows the exploits
of protagonist Luis Fernando Lopez, a member of the Dominican drug
dealers and the personal bodyguard of Anthony "Gay Tony" Prince. Prince
is the owner of the two largest nightclubs in Liberty City and is a
Rockstar Games said in their
press release that this episode "injects Liberty City with an overdose
of guns, glitz, and crime" and that "players will struggle with the
competing loyalties of family and friends, and with the uncertainty
about who is real and who is fake in a world in which everyone has a
price. A combined standalone disc-based package titled Grand Theft Auto:
Episodes From Liberty City, which does not require the original Grand
Theft Auto IV game to be played, was released alongside the second
expansion and contains both The Lost and Damned and The Ballad of Gay
Ballad of Gay Tony includes the ability to replay previously passed
missions with scoring. This feature was previously introduced to the
series in Grand Theft Auto: Chinatown Wars. Additions to the game's
inventory include new weapons such as the FN P90, the M249 SAW light
machine gun, the Atchisson Assault Shotgun, the .44 Auto Mag pistol, and
the sniper rifle DSR-1. It also includes the return of satchel charges.
Additional vehicles include high-end sports cars, sedans, a new
aircraft, a small attack helicopter called the "Buzzard", a heavy-lift
helicopter called the "Skylift", and a shuttle helicopter named the
"Swift". In addition, the parachute returns, allowing players to
participate in BASE jumping and skydiving challenges. When flying a
helicopter the map now functions as an altimeter.
game also introduces a new driving range activity, as well as the
ability to visit Tony's two nightclubs; where they can participate in
drinking and dancing-based minigames. They can also manage the club's
security. Players may also enter an underground fighting tournament;
where they can either spectate or compete in fights. In multiplayer,
free mode, deathmatch, team deathmatch, race and GTA Race modes were
updated, and a "BASE jumping" (multiplayer competition) mode was
introduced, as a variation of free mode.
Other Requirements: Initial activation
requires internet connection; Online play requires log-in to Games For
Windows - Live and Rockstar Games Social Club (13+ to register);
software installations required including Adobe Flash, DirectX,
Microsoft’s .NET Framework 3.0, Games For Windows - LIVE, and Internet
Grand Theft Auto IV is
a 2008 open world action-adventure video game published by Rockstar
Games, and developed by Rockstar North. It has been released for the
PlayStation 3 and Xbox 360 video game consoles, and for the Windows
operating system. The game is a reboot of the Grand Theft Auto series,
depicting a separate timeline and world from its predecessors (known as
the "high-definition universe") and is set in fictional Liberty City,
based heavily on modern day New York City.[a] The game follows Niko
Bellic, a veteran of an unnamed war in Eastern Europe, who comes to the
United States in search of the American Dream, but quickly becomes
entangled in a world of gangs, crime, and corruption. Like other games
in the series, GTA IV is composed of elements from driving games and
third-person shooters, and features open world gameplay, in which
players can interact with the game world at their leisure. Grand Theft
Auto IV also features several online multiplayer modes.
expansion packs have been developed for the game, originally released
as downloadable content for the Xbox 360 version throughout 2009. Both
The Lost and Damned and The Ballad of Gay Tony feature new plots that
are interconnected with the main GTA IV storyline, and follow new
protagonists. The two episodes have been released together for all
platforms as a stand-alone game called Grand Theft Auto: Episodes from
Liberty City. A bundle that contained both the original GTA IV game and
the Episodes was also released, titled Grand Theft Auto IV: The Complete
Edition. The 2009 handheld game Grand Theft Auto: Chinatown Wars
revisited the Liberty City of GTA IV.
As the first game
of the critically acclaimed series to appear on seventh generation
consoles, Grand Theft Auto IV was widely anticipated. A major commercial
and critical success, it broke industry records with sales of around
3.6 million units on its first day of release and grossing more than
$500 million in revenue in the first week, selling an estimated 6
million units worldwide. As of September 2011, the game had shipped
over 22 million copies. Grand Theft Auto IV won numerous awards from
both gaming and mainstream press, including several recognitions as Game
of the Year. As of 2012 the game has sold over 25 million copies.
Theft Auto: Vice City is a 2002 open world action-adventure video game
developed by Rockstar North (formerly DMA Design) in the United Kingdom
and published by Rockstar Games. It is the second 3D game in the Grand
Theft Auto video game franchise and sixth original title overall. It
debuted in North America on October 29, 2002 for the PlayStation 2 and
was later ported to the Xbox, and Microsoft Windows in 2003. It was made
available on Steam on January 4, 2008, and on the Mac App Store on
August 25, 2011. A Nintendo GameCube version was planned, but was
never released. Vice City was preceded by Grand Theft Auto III and
followed by Grand Theft Auto: San Andreas.
City draws much of its inspiration from 1980s American culture. Set in
1986 in Vice City, a fictional city modeled after Miami, the story
revolves around Mafia hitman Tommy Vercetti, who was recently released
from prison. After being involved in a drug deal gone wrong, Tommy seeks
out those responsible while building a criminal empire and seizing
power from other criminal organizations in the city. The game uses a
tweaked version of the game engine used in Grand Theft Auto III and
similarly presents a huge cityscape, fully populated with buildings,
vehicles, and people. Like other games in the series, Vice City has
elements from driving games and third-person shooters, and features an
open world gameplay that gives the player more control over their
its release, Vice City became the best-selling video game of 2002. In
July 2006, Vice City was the best-selling PlayStation 2 game of all
time. Vice City also appeared on Japanese magazine Famitsu's readers'
list of the favorite 100 videogames of 2006, the only fully Western
title on the list. Following this success, Vice City saw releases in
Europe, Australia and Japan, as well as a release for the PC. Rockstar
Vienna also packaged the game with its predecessor, Grand Theft Auto
III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice
City's setting is also revisited in Grand Theft Auto: Vice City Stories,
which serves as a prequel to events in Vice City. In December 2012,
Rockstar released Vice City for iOS and Android platforms as celebration
for the game's 10th anniversary.
is the ENB Series V0.082beta which is for GTA IV, this will improve
several features of the game making it look a lot more realistic
including a new sky system as well as modified sky gradients, sun,
clouds generator and their lighting and not only this Everything is
realitme. There are also a fair few other features that this mod has as
well a lot more realistic lighting and shadows from the cars / ingame
objects as well as much more (look at the videos and screenshots to see
more!). This will add a lot more life into the game although at the same
time it will need a more powerful computer to run it unfortunately due
to the improved features used.
To achieve this Boris Vorontsov
mainly uses new effects, which he integrates into the games with the ENB
Series mods, or sets the rendering path to a new level (from DirectX 8
to DirectX 9 for example). Among the effects he uses are diverse Blur
filters, SSAO (Screen Space Ambient Occlusion) and Indirect Lighting -
both techniques provide better lighting and shadows. Furthermore
reflections and water effects are utilized, too.
Readme File: //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //ENBSeries is a set of graphical modifications for games //Description on the web page may not be equal to this info. //created by Boris Vorontsov http://enbdev.com //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
FOR NEWBIES: This version (as others, btw) is not configured to look great, run fast or something like that, read documentation! For lazy folks here is the link to presets from over users: http://www.gtaforums.com/index.php?act=ST&f=223&t=417918&st=0#entry1059353859
ENBSeries v0.082 Beta - graphic modification for GTA 4
WARNING! This is temporary version with some features disabled or working in wrong way. Parameters ReflectionsForceHighPrecision and ReflectionsExtremePrecision not used any more. Added soft particles effect, added palette texture support for enbeffect.fx (enbpalette.bmp). Added new texture "texPalette" and "Timer" variable to effect.txt and enbeffect.fx files. Restored color function from version 0.079. enbseries.ini is not configured.
For version 0.081 SORA: Adaptation of previous version to game patch 126.96.36.199 with limited number of effects activated. If you wish to use full power of ENBSeries, install patch 188.8.131.52 For version 0.080 SORA: Added new parameter AntialiasingUpScale for better performance of antialiasing. Effect.txt file is now able to post process multipass effects (included have blur, sharpening and color shift effects applied at once). In the enbeffect.fx implemented two versions of hdr tonemapping, also it's is possible to activate game color correction (open that file and read instructions) like brightness, contrast, saturation. Changed method of blending light, color and shadow. For version 0.079 SORA: Added support for loading of external shaders for clouds generation and bloom. Implemented moon. To activate moon, place files enbmoon.tga and enbmoonbump.tga in to the game folder (tga, png, bmp files are supported). enbmoon image file must be with alpha channel. To change stars texture, copy enbstars.tga (png, bmp) in to the game folder. To change clouds texture, copy enbclouds.tga (png, bmp) in to the game folder. For version 0.078b: Fixed bugs with lighting and reflection, added code for sky and clouds External texture of clouds may be used instead of ingame procedural generator, just place file enbclouds.bmp in to the game folder. For version 0.077b: added support of external effect file (effect.txt) and fixed bug of dirt on some cars For version 0.077a: adopted to use with patch 184.108.40.206 and 220.127.116.11, previous worked correctly only with patch 18.104.22.168. Visit enbdev.com for updates, documentation and effects. This version was tested on NVidia cards only. Quality of shadows must to be set to High or Very High. This modification works incorrectly with modified game folder "common\shaders", so leave it as in the original game patched to 22.214.171.124 or 126.96.36.199, overwise brightness and over artifacts will appear. Also check out your videocard driver setting and set them correctly as described in the documentation www.enbdev.com
Grand Theft Auto: San Andreas - BioHazard Alert v0.5b Remake
Grand Theft Auto BioHazard Alert its a Total Conversion for Grand Theft
Auto San Andreas that convert SA in a survival horror game based in
Resident Evil Movies games. You will be able to play as some Resident
Evil characters like Ada Wong, Leon Kennedy, Carlos Olivera (movie), and
so on. And see some Resident Evil game-play elements like Zombies,
Monsters, B.O.W experiments converting GTA San Andreas in an Arcade
Horror Total Conversion called BioHazard Alert.
It started when i found some sites that focused on car mods for GTA 3.
People could then download real vehicles models and scrips for free. So i
found some favorit cars wich i downloaded and started learning have to
replase them whit the original ones and that ended up be so mutch more
fun that i started making a total replasement of all vehicles in the
game and following titles.
Grand Theft Auto: San Andreas - Criminal Russia Mod v2.05
The protagonist of Alexander (Prozvishe Sly) gets tangled in the
criminal history, and extricates himself from it in the best traditions
of GTA. The mod is very diverse, with many interesting and beautiful
places, as well as many new interactive features, which were not in the
original San Andreas.
This mod adds special effects processed by the API DirectX leaving the
graphics much better, the level to compare with gta4, adds new HD
textures, effects, HDR, Bloom, reflections, MOTIONBLUR, and adds
original cars of the game that have been remastered, pedestrians ,
trees, vegetation in HD, and in large quantities, shading, 3.0, and some
new objects. All this without taking away the originality of the game.
Grand Theft Auto V,
commonly shortened to GTA V, is an upcoming open world action-adventure
video game being developed by Rockstar North in the United Kingdom and
published by Rockstar Games. The game will be the first major title
in the Grand Theft Auto series since Grand Theft Auto IV (2008), and a
continuation of the fictional universe that was introduced in that
game. The 15th game in the series overall, GTA V is to be set in
fictional Los Santos in the state of San Andreas and its surrounding
areas, based on modern-day Los Angeles and Southern California. A
rendition of Los Santos was previously featured as one of three cities
in Grand Theft Auto: San Andreas, released in 2004.[a]
to Rockstar, Grand Theft Auto V is destined to be their biggest open
world game to date. The game will concentrate on "the pursuit of the
almighty dollar". In a break with recent tradition, GTA V will
feature three playable protagonists.
Auto V was officially announced on 25 October 2011, after much
speculation. The debut trailer for the game was unveiled on 2
November 2011. The first demo of the game was revealed to
press on 11 October 2012. The second trailer of GTA V was announced
on 5 November 2012, and released on 14 November 2012.
highly anticipated game, GTA V is due for release
on 17 September 2013, for the PlayStation 3 and the Xbox 360. A
release for the PC or Wii U is being considered by Rockstar, but has not
been officially announced.
Theft Auto V "evolves nearly every mechanic" found in previous
games in the series. GTA V's world is bigger than the worlds of Red Dead
Redemption, Grand Theft Auto: San Andreas and Grand Theft Auto IV
combined. Areas in the game world include beach fronts, mountains, the
wilderness, a "Salton Sea" region, a military base and the suburbs. The
ocean floor is fully detailed and can be explored.
V's single-player story is told through three player-controlled
protagonists. They are Michael, Trevor and Franklin, criminals whose
stories interconnect as they complete missions together. During story
missions, the player can switch between the protagonists as they work
together to accomplish an objective; in one such mission, Michael
rappels down the side of a building, Franklin provides covering fire
with a sniper rifle, and Trevor controls the getaway helicopter.
of missions, the player is free to swap between the protagonists and
explore the game's open world, which includes a fully-fledged ecosystem.
The camera zooms out to a "Google Earth-style" perspective when
switching characters and then drops into wherever the chosen character
is. Even when the player is not controlling them, each character will
still go about their own business across Los Santos. As any of the
protagonists, the player can engage in activities such as yoga,
triathlons, Jet Skiing, base-jumping, tennis, golf, scuba diving or go
to the gym. Each character will have unique hobbies, which can be
completed with the protagonists' friends, but the dating system from GTA
IV does not return. San Andreas' RPG-like player customisation is also
absent, but the player can customise the clothing of each character.
Characters can "flip off" people, "something Rockstar recommends you do
in varied circumstances to see different reactions from people".
Depending on the area, people react differently.
mobile phone introduced in GTA IV returns, but many of its features
have been altered. The mobile phone is mainly used for activities and
can also be used to access the in-game internet. There will be a
"vibrant and fun" economy system, but the player won't be able to buy
property as in Vice City and Vice City Stories . Shooting has evolved "a
long way" in terms of feel and mechanics, and the melee combat is
improved over that of previous GTA titles.
will feature more vehicles than in any GTA to date, including huge
variety of cars, trucks, bikes, helicopters, planes, ATVs and jet skis.
The cars will feel less "boatlike" than in GTA IV, they will "hold on
better to the ground" and the driving mechanic will feel "more like a
feature "Crews" similar to Max Payne 3. The new Social Club
functionality will connect play across multiple titles, starting with
Max Payne 3 and GTA V. By playing both games' multiplayer, crews that
the player set up in one will be carried over to the other. GTA V will
let players form private crews with friends, or join public crews.
Players can be a member of up to five at the same time, and completing
tasks as a crew will gain experience points for the player. In late
2012, Rockstar said that "refining open-world multiplayer into something
really special" had been a huge focus in the development of GTA V.
narrative of the game follows three characters with interconnected
stories. Michael is a retired former bank robber in his early forties
who lives with his dysfunctional family on the proceeds of his former
life in the upper-class suburb of Rockford Hills, based on Beverly
Hills. Trevor Phillips, his former partner, lives alone in a trailer in
the desert of Blaine County, his reckless and psychopathic behaviours
being fuelled by a drug addiction. Franklin makes a living in Vespucci
Beach — based on Venice Beach — as a repo man for an unscrupulous
Armenian car dealership. The three acquaintances are drawn into Los
Santos' criminal underworld "in the pursuit of the almighty American
dollar". According to Dan Houser, each of the protagonists is unlike
any primary character that has appeared in a Grand Theft Auto title to
date: Michael represents a protagonist who "won" and is now trying
to adjust to life after his story has come to an end; Trevor is styled
after a supporting character who has been re-cast in the role of
protagonist; and Franklin is someone who has had no real exposure to a
life of crime until the events of the game.
Grand Theft Auto series fictional chronology 2D universe
1961 – London, 1961 1969 – London, 1969 1997 – Grand Theft Auto 1999 – Grand Theft Auto 2 3D universe
1984 – Vice City Stories 1986 – Vice City 1992 – San Andreas 1998 – Liberty City Stories 2000 – Advance 2001 – Grand Theft Auto III HD universe
2008 – Grand Theft Auto IV – The Lost and Damned – The Ballad of Gay Tony 2009 – Chinatown Wars TBA – Grand Theft Auto V
September 2009 during an earnings call, Take-Two Interactive CEO
Strauss Zelnick answered a listener's question about the next Grand
Theft Auto. He replied, "We're not going to announce it, we're not going
to announce when we are going to announce it, and we are not going to
announce a strategy about announcing it or about when we are going to
announce it either, or about the announcement strategy surrounding the
announcement of the strategy."
In a November 2009
interview with The Times, Grand Theft Auto producer Dan Houser discussed
his work, including the future of the series. Houser stated that he
planned to co-write a script that reached about one thousand pages in
length. In the same interview, Houser explained the company's basic
workflow of creating new games in the series, which involves coming up
with the city first, and then the lead character later.
July 2010, Rockstar North posted seven job ads related to a new title.
The firm looked to fill positions including environment artists, physics
programmers and character animators. The job ad for the latter asking
for those with "professional experience developing a third person action
game". It was unknown if Rockstar was hiring for GTA V, or the firm was
bulking up its Agent team.
In June 2011, sources
allegedly close to the developer told GameSpot that the title is "well
under way", with final touches like mini-games already being applied,
and a 2012 release "pretty likely". "It's the big one," they also said
of the game, noting that GTA V's scale is vast.
Houser said that though GTA V will introduce a musical score for
missions inspired by previous Rockstar titles Red Dead Redemption and
Max Payne 3, the series' traditional radio stations will remain. The
immense size of Los Santos was necessary to accommodate flying. Dan
Houser said that he argued against a new installment leaving the
series' traditional US setting. The idea to include three main
protagonists in GTA V came from the interweaving plots of GTA IV's
Episodes from Liberty City expansions. Houser argued that all of the
best games come out at the end of each generation, stating that the
time has been spent getting the most out of current tech. Rockstar
North head Leslie Benzies stated that "we hope that GTA V will do for
multiplayer open world games what GTA III did for open world
In January 2013, two investment companies increased their share in Take-Two months ahead of the release of GTA V.
25 October 2011, Rockstar Games announced Grand Theft Auto V via their
Twitter account, which included the #GTAV hashtag and a link to their
homepage, which displayed the game's logo. The 'V' in the logo is
styled like a bank note. A message was printed below the logo
stating that a trailer would be released on 2 November 2011. The
following day, Rockstar put a Grand Theft Auto V trailer countdown on
their homepage. Shares of Take-Two Interactive, the parent company
of Rockstar Games, jumped seven percent following the revelation that
Grand Theft Auto V is in development. Around the same time, video
game website Kotaku claimed that it had been told that rumours about
Rockstar being set to make a switch to reality by recreating real-world
Los Angeles for GTA V "are true" by "a source familiar with the game".
Kotaku said that GTA V will be set in "some version of L.A." and also
claimed that multiple sources are saying that the game will feature more
than just one playable character.
November 2011, Rockstar released the debut trailer for Grand Theft Auto
V. Giving fans a first look at the upcoming title, the trailer
revealed the setting to be Los Santos, the fictional version of Los
Angeles and its California surroundings, including Hollywood
("Vinewood") and rural hills and valleys, and revolved around the story
of Michael. Additional features revealed in the trailer included
golf, planes, jetskis, and a working gym. The song used in the trailer
is "Ogdens' Nut Gone Flake" by the British band The Small Faces.
The Vinewood sign, as seen in the original Grand Theft Auto V trailer.
3 November 2011, Rockstar Games announced that Grand Theft Auto V was
in full development and that it would take place within Los Santos and
its "surrounding hills, countryside and beaches", and that it would be
"the largest and the most ambitious game Rockstar has yet created", with
Sam Houser describing it as a "radical reinvention of the Grand Theft
Auto universe". A version of Los Santos was previously featured in
2004's Grand Theft Auto: San Andreas, along with two other cities that
were part of that rendition of the state of San Andreas (Las Venturas
and San Fierro, based on Las Vegas and San Francisco, respectively).
Rockstar parent Take-Two called GTA V "a bold new direction in
open-world freedom, storytelling, mission-based gameplay and online
multiplayer," while confirming that its story will focus on "the pursuit
of the almighty dollar in a re-imagined, present-day Southern
California." No release date or platforms were provided in the
On 8 November 2011, Take-Two's second
quarter financial earnings report included an update on future product
launch dates, with the newest game to be added to the list was GTA V,
which carried a "TBA" release. On 2 February 2012, during Take-Two's
third quarter financial report, CEO Strauss Zelnick said developer
Rockstar is making "incredible progress". On 13 February 2012, in a
Question and Answer section on their blog, a nameless Rockstar
representative said that the developer is toiling away diligently and
hopes to reveal more in a few months time.
depicting locations in GTA V were framed from five different image
viewers, a collectible for those who pre-order the game.
29 October 2012, it was reported that a Polish fan site had published
an image of some pre-order posters, which suggested that GTA V would
arrive in "Spring 2013". The image contains the previous "Pest Control"
artwork, as well as a previously-unseen illustration of a thug with a
baseball bat and an angry-looking dog on a chain. A day later, it
was reported that a branch of the British videogame retailer Game in
Brighton published a similar picture of GTA V artwork on Twitter, again
showing a spring 2013 release date. The promotional material shows off a
new set of artwork for the game, including a female police officer,
arresting a blonde woman, and a gun-toting man (later revealed to be
Trevor) on a quad bike. Later that day, Rockstar announced that GTA V
will be released sometime during Q2 2013 for PlayStation 3 and Xbox
360, and that pre-orders would begin on 5 November 2012. On 1
November 2012, a user on the GTAForums spotted an apparent piece of
pre-order artwork for the game in a Walmart store in Toronto. The
promotional material shows another version of the blonde woman (without
Vasquez). Around the same time, a number of locations from the game
was revealed in a set of exclusive screenshots for pre-order customers.
The images were housed in miniature picture viewers, a collectible for
those who pre-order the game.
Rockstar intended to
release Grand Theft Auto V's second promotional trailer on 2 November
2012, the first anniversary of the release of the game's debut trailer
in 2011. However, Hurricane Sandy severed power in Rockstar's New York
offices, effectively delaying the release. The trailer was later
released on 14 November 2012. The trailer focuses on all three
protagonists, depicting their relationship with other characters and the
areas in which they reside, such as scenes showing Michael and his son
are often in urban uptown areas. Additional features revealed in the
trailer included tennis, dirtbike racing, skydiving, jets and freight
trains hauling tankers and cargo containers. The song used in the
trailer is "Skeletons" by American singer, songwriter Stevie Wonder.
31 January 2013, Rockstar announced that GTA V would miss its original
spring launch window, and would be released on 17 September 2013.
Rockstar Games founder Sam Houser attributed the delay for "extra
development time" on the project.
12 July 2012, in a Q&A section on their blog, Rockstar released two
new screenshots from the game, and stated "We just have not been in a
position to show more of the game than the trailer and will not be for a
while yet." On 31 July 2012, during Take-Two's first quarter
financial call, a representative from Take-Two said that GTA V "is in
full development and making substantial progress". On 20 August
2012, Rockstar released a trio of new screenshots on their blog,
entitled "Transport", showing an in-game car, a jet, and confirming the
return of pedal bikes. Two days later, Rockstar released three new
screenshots from the game highlighting leisure activities; tennis, dirt
biking and parachuting. On 24 August 2012, Rockstar released
four new screenshots on their website, entitled "Business", showing
criminal activities in the game such as flying planes, stealing cars and
shooting at police helicopters. On 24 October 2012, Rockstar
released the first official artwork, titled Pest Control, and stated
"Lots of info coming next month. Get ready." On 8 November 2012,
Game Informer's GTA V cover story was revealed in their December
issue. On Christmas Eve 2012, Rockstar released five new screenshots
for GTA V, showing a plane, fighter jet, blimp, shark, scuba gear,
submarine, and a rottweiler in the passenger seat of a car.
are collaborating with several retail outlets on pre-order bonuses
available through store chains throughout the world. Which of the
pre-order bonuses the player received depends upon where they pre-order
the game. Early pre-order customers received an image viewer keychains,
offering players an "exclusive look at new locations within the game".
There are five different image viewers, each showing off a location from
GTA V. At GameStop, early players also received a double-sided
poster. The official online Rockstar Games store, the Rockstar
Warehouse, offers a "KIFFLOM" T-shirt as the pre-order bonus. The
T-shirt is a light-blue colour with "KIFFLOM" printed on the front in
white, and the phrase "The Tract is not yet Written" on the back.
"KIFFLOM" is the motto of a fictional religious cult called "Epsilon",
within the GTA universe.
GTA Dark Knight Begins/Gotham City Mod is a mod for GTA San Andreas that
has alot of batman stuff in it, it has alot of vehicles, maps, weapons,
peds, player models and ect all batman based, from the comics to the
movies to the cartoons it has it, this mod is almost complete apart from
the coding, in which i need a professional coder to help me finish off
the mod, there are around 15+ codes not made yet and about 70 cleo codes
that needs bug fixing as most of them have bugs, anyways atm the mod is
around, 85% done, all that remains is the coding so plz if there are
any pro coders out there that would be willing to help me then plz tell
me via pm or replying to the mod page, anyways i hope you like the mod
and enjoy the latest version of the batmod, a list of whats included in
the mod as well as links and preview videos in the news, anyways ill
ttyl thanks and peace
- Batman Begins suit
- Tumbler, 1995 Batmobile and 1989 Batmobile
- Loading screens
- Batman signal and moon
- vehicles.ide, handling.cfg, carcols.dat and american.gxt
- And much more!
There is a readme inside the .zip file, so please read it to know who done what and how to install.
Thanks and enjoy!
Grand Theft Auto: San Andreas
is a 2004 open world action-adventure video game developed by games
developer Rockstar North in the United Kingdom and published by Rockstar
Games. It is the third 3D game in the Grand Theft Auto video game
franchise, the fifth original console release and eighth game overall.
Originally released for the PlayStation 2 in October 2004, the game
has since been released for the Xbox and Microsoft Windows (PC) in June
2005, then released on Xbox Originals for the XBox 360 in December 2008,
then released to the Playstation Store on PSN for the PS3 in December
2012 and has received wide acclaim and high sales figures on all
platforms. It is the best-selling game of all time on PlayStation 2. It
was made available on Steam on January 4, 2008, and on Intel-based
Macs running a minimum of Mac OS X 10.6.6 in September 2011. San Andreas
was released for the PlayStation 3 via PlayStation Network in December
2012. Grand Theft Auto: San Andreas was succeeded by Grand Theft Auto:
Liberty City Stories and was preceded by Grand Theft Auto: Vice City.
game is set in the semi-fictional state of San Andreas (based off of
California), which contains three metropolitan cities: Los Santos, based
on Los Angeles, San Fierro, based on San Francisco and Las Venturas,
based on Las Vegas. Set in 1992, San Andreas revolves around the gang
member Carl "CJ" Johnson returning home from Liberty City to Los Santos,
San Andreas, after learning of his mother's murder. CJ finds his old
friends and family in disarray. Over the course of the game, CJ
gradually unravels the plot behind his mother's murder.
high-level plot strongly resembles the rivalry between Los Angeles
street gangs the Bloods and Crips, the Crack epidemic, the LAPD Rampart
scandal, and the game even culminates in a spoof of the 1992 Los Angeles
Here is the ENB Series V0.075c which is for GTA San Andreas, although
not the newest version of the patch this is one that is for that game,
this will improve several features of the game making it look a lot more
realistic including reflections, particles, lighting which will make
the graphics more comparable to that of GTA IV (although the models will
still be the same so an improvement but not completely as good). This
will add a lot more life into the game although at the same time it will
need a more powerful computer to run it unfortunately due to the
improved features used.
To achieve this Boris Vorontsov mainly uses new effects, which he
integrates into the games with the ENB Series mods, or sets the
rendering path to a new level (from DirectX 8 to DirectX 9 for example).
Among the effects he uses are diverse Blur filters, SSAO (Screen Space
Ambient Occlusion) and Indirect Lighting - both techniques provide
better lighting and shadows. Furthermore reflections and water effects
are utilized, too.
Videocard with support of Shader Model 2.0 or better. Videocards in the list below may fit:
GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 8500, 8600, 8800;
Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850, 1300, 1600, 1800, 1900, 1950, 2400, 2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons
(different drivers, hardware reduced versions and just because not
tested myself). ENBSeries (current version) will not run at all or will
not work properly if hardware by any reason not support minimal
requirements of the mod. Videocards with lower shader versions capable
to work in theory, but they are too slow, no sense. Videocards of new
generation (DirectX10 compatible) in common cases works much faster in
this mod, than their performance equivalents in DirectX9 games.
The requirements to videomemory size are very high, depends from screen
resolution and antialiasing, for example without antialiasing in a mode
1024*768 it cost 64 Mb of videomemory, and for 1280*1024 106 Mb are
necessary. Operative memory and processor play an insignificant role,
though all should be balanced.
Mod may work incorrect with some versions of the games, impossible to
test it for every game patch and for already modded games. Some types of
installed game modifications may conflict with ENBSeries.
Extract files from archive in to the game directory or where game
execution file exist (.exe). For some games it is in the directories
named system, bin, bin32. Warning, some games needs root game directory
for mod even if .exe file is not there.
After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default).
After first game start with the mod, configuration file enbseries.ini
will be created, use it to modify mod setting. Warning, if configuration
file will be corrupted in any way, remove it and run mod again.
EnableProxyLibrary=(0,1) load 3rd party library by the mod at game start. Helps to solve problem with multiple d3d9.dll files.
InitProxyFunctions=(0,1) connect to functions of 3rd party library.
ProxyLibrary=(filename) file name of 3rd party library.
UseEffect=(0,1) activate mod at start. In some situations HUD or startup
movies may be corrupted visually because of this parameter enabled.
AlternativeDepth=(0,1) increase performance of some effects, but not all
videocards can use this mode at full precision, if you see large lines
on the objects, disable this parameter.
AllowAntialias=(0,1) enables antialiasing setting from game to be used
in the mod effects. (antialiasing, multisampling, fsaa, in other words).
BugFixMode=(0..5) every value fixes it's own unsopported feature or bug
in driver or hardware. For drivers 169.xx and 171.xx do not set this
parameter to 1. Values from 0 to 5 actually HDR texture formats: 0
(R32G32F)-high quality and middle performance, 1 (R32F)-high quality and
fast, 2 (A32R32G32B32F)-high quality and very slow, 3 (R16F)-low
quality and fastest, 4 (R16G16F)-low quality and fast, 5
(A16R16G16B16F)-low quality and middle performance.
SkipShaderOptimization=(0,1) disables optimization when compiling shader, may help to elliminate bugs.
EnableBloom=(0,1) enables bloom effect (bright areas blurred) with time
dependent adaptation. Works only if mod activated already (by key
EnableOcclusion=(0,1) enables ambient occlusions (ssao) and some other effects (mod version dependent).
EnableReflection=(0,1) reflection of vehicles.
EnableMotionBlur=(0,1) blurring image in fast motion of camera. Temporary disabled.
EnableWater=(0,1) enable water effects
EnableShadow=(0,1) enable shadow effects
DepthBias=(0..1000) for scene depth rendering, offset of geometry
relative camera viewpoint. For some videocards may be useful to remove
flickering and hiding of ambient occlusions.
KeyUseEffect=(1..255) decimal key number for mod activation/deactivation.
KeyBloom=(1..255) decimal key number for bloom activation/deactivation.
KeyOcclusion=(1..255) decimal key number for ssao activation/deactivation.
KeyReflection=(1..255) decimal key number for reflection activation/deactivation.
KeyCombination=(1..255) decimal number of additional key for combining this key with others (SHIFT by default).
KeyShadow=(1..255) decimal key number for shadow activation/deactivation.
KeyWater=(1..255) decimal key number for water activation/deactivation.
ReflectionPower=(0..100) level of cars reflection.
ChromePower=(0..100) level of steel parts reflection. Temporary disabled.
UseCurrentFrameReflection=(0,1) when 1 use for reflection image of current frame screen, otherwise use previous frame image.
ReflectionQuality=(0..2) quality, 0 means maximal quality and slowest speed.
ReflectionSourceSpecular=(0..100) percent of using "specular" material
color as reflection factor. Some car parts may be reflective with this
ReflectionSourceTFactor=(0..100) percent of using "texture factor" as
game environment map mix level. Some car parts may not be reflective
with this parameter and on the contrary.
UseAdditiveReflection=(0,1) reflections added to screen car colors, 0 means more softly reflection.
ReflectionDepthBias=(0..1000) offset of reflection geometry relative to
car and camera viewpoint. For some videocards may be useful to remove
flickering and hiding of reflections.
UseLowResReflection=(0,1) use small and blurred texture as reflection, looks like matte reflection.